| Rock'in
Map Pack |
Creator:
RVMECH [RADEN] NEW 8/3/02 Map name:
Rock'in Map Pack [163kb] 2 players:
This map pack contains three well designed, detailed, and
FUN maps. Two are Temperate, and one Desert. The maps also
use RVMECH's day/night loops and ambient sounds to set the
mood. All are two player maps and can be used at Westwood
Online, or go at it against the AI. Enjoy the maps! Map
pics here.
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| Tunnel
Training |
Creator:
RVMECH [RADEN]
Map name:
Tunnel Training Revisited [141kb] 2-4 players:
This
Snow map is a remake of the popular Tiberian Sun map with
the same name. As the name would imply, this map comes
with real working tunnels with some limitations. Tanks and
other vehicles have no trouble going through the tunnels,
but some infantry may hang up inside. Just use vehicles
for the tunnels. Comes with RVMECH's trademark day/night
transitions and sounds. Excellent map!
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| Blind
Faith |
Creator:
RVMECH [RADEN]
Map name:
Blind Faith [194kb] 2-8 players:
In
this Desert map the scenario starts in the middle of the
night and slowly lightens to full daylight. There are
eight starting points, grouped by two's in each cardinal
point of the map. There are four Islands located in the
corners. Each island has an Oil Derrick and just enough
room to build a Refinery. The ore and gems are more than sufficient
to build up an invasion force. The key to this one is take
control of one of the islands, thus removing a flanking maneuver
from your opponent, and to take control of the central
valley. Excellent and FUN map!
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| Stone
Cold |
Creator:
RVMECH [RADEN]
Map name:
Stone Cold [146kb] 2-8 players:
In
this Snow map the scenario takes place at dusk. Because of
the player starting locations, this would make an
excellent map for Team Alliance games. Oil Derricks,
Machine Shops, Tech Airports, Tech Outposts, Civilian
Power Plants and one lonely Secret Lab may be found on the
map. A FUN map!
|
| Time
Stamp |
Creator:
RVMECH [RADEN]
Map name:
Time Stamp [102kb] 2-3 players:
In
this Temperate map the scenario starts off by teleporting
back to the dinosaur age. Many T-Rex abound in the arena
area. Several oil Derricks and One Machine shop exist for
your economic pleasure. Your opponents are close by, so
look out for rushes. Ore should not be a problem on this
map as action is fast paced and the battle should be over
before economics becomes a factor. Enjoy the map!
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| Zanadu |
Creator:
RVMECH [RADEN]
Map name:
Zanadu [351kb] 2-6 players: Large Temperate map. Scenario
starts in the middle of the night and slowly lightens to
full daylight. There are six starting points scattered
equidistant from each other. Ore is plentiful and gems are
scarce. Tech building for all in varied areas thru-out the
theater. Some starting positions are in the Lowlands while
some are in the Highlands. The map is large and spacious,
plenty of room to expand your base and to stretch out and
touch some one "in the way". Excellent map!
|
| Nader
Islands |
Creator:
RVMECH [RADEN]
Map name:
Nader Islands [160kb] 2-6 players: Large Temperate map. Scenario
starts in the middle of the night and slowly lightens to
full daylight. There are six starting points scattered
equidistant from each other on seperate islands. Each
island has two Oil Derricks and one Airport and just
enough room to build a decent base. The ore and gems are sufficient
to build up a force for invasion and some
defenses. The key to this one is to attack first and move
in to take over the economy. You will be hard-pressed to
gain a victory over 5 brutals without taking control of
your "victims" economy. There
are also two islands that hold various other tech
buildings with a digenent population. These islands will
also help in your economy and also figure into strategic
location...if you can control them.
|
| Dust
Bucket |
Creator:
RVMECH [RADEN]
Map name:
Dust Bucket [230kb] 2-8 players: Large Desert map. Scenario starts in the middle of the night and slowly lightens to full daylight. The starting lamp posts go off when the sun comes up and go on when it sets. There are eight starting points scattered equidistant from each other. The ground is rough and choppy with cliffs surrounding a central valley that is inhabited by
peasants. The vehicles, infantry, and aircraft have all been given a little extra boost to the ambient "glow". In like manner the Military structures have been
modded to emit a very small amount of light. There are three Secret Labs on the map for your enjoyment. Each one is a different structure and enables different units to be built.
The ore is well spread out and gems are few. There are two small towns and various, scattered tech
buildings. The lamp posts providing light for these areas will also turn off when the sun is up. You will find very little vegetation in this war torn arena with exception of a few dead trees and and some date trees located around the Oasis areas.
|
| Chevrons |
Creator:
RVMECH [RADEN]
Map name: Chevrons
[140kb] 2 players: Large New Urban 'elongated' map. Scenario
starts at dusk. Several buildings are given to the players
at the outset. Two power Plants, one Grand Cannon, one
Tech Machine Shop and Tech Airport. There are still
several goodies on the map for you to seek out. You will
also receive a squad of Spies. They may be called up as
your Team #2 on the command bar. There are several special
lighting effects that I have used in the map. The channel
markers blink on and off and also note the runway lights
on the small civil airport. Enjoy the map!
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