|
Red Alert2
Walkthrus
Soviet
Mission 12:
Polar Storm, Point Hope, Alaska
Last mission
Commander!
You have one
more obstacle in your way before you can lay claim to world domination, and
that is the American base located in Alaska. The Americans also have the
Chronosphere which allows them to transport units anywhere they need to in a
flash. You will have to fight hard to earn this victory Comrade.
Objective:
Destroy the Allied Chronosphere and Victory is yours!
Let's get
started: Your mission
starts with a small base already set up for you with a CY, Radar, Tesla
Reactor, and Barracks. Build a Refinery right away and make 5 Flak Troopers.
Put these in the middle of your island. Keep building up your base as usual,
but don't worry about Tesla Coils or Sentry Guns yet. Don't build a Naval Yard
yet. And don't build a second War Miner. One is all you'll need. A few Flak
Cannons should be built too. Now create some Rhino Tanks (5). Also build
a Battle Lab. As soon as you have the Battle Lab in place, start making a
force of Kirov Airships.
The Allied
Attacks: Now while all
this building is going on, you'll start being attacked by waves of Allied
Troops. Groups of Rocketeers will appear over the island moving in from the
west. Your Flak Troopers and Flak Cannons should be able to handle this attack
easily if you have enough built. Your main concern will be when the Allies use
their Chronosphere and send groups of vehicles onto the island. There are five
different waves of Chrono attacks total.
First Attack:
The first wave will be all Rocket IFVs. They show up in the ore field to the
northeast. Your War Miner and the Rhino Tanks can take care of these. Once
this attack is over, send your tanks to the western part of the island and
wait.
Second
Attack: Six
Grizzly tanks will be Chrono warped in this area for the Allies second attack.
Your Rhino Tanks should be able to get most of them before they phase back in.
Now move everything that has a weapon and move them to the south and
wait.
The third attack
is a single transport loaded with SEALs. The best thing to do here is destroy
the transport before it unloads the SEALs. If you can't get the transport
before it unloads, your tanks will still be able to handle the SEALs. With
that out of the way, move everything to the north.
The fourth
attack comes in from the
water. It will be two Aircraft Carriers. The Flak Troopers, Flak Tracks, and
the Flak Cannons will handle the Aircraft from the Carrier. You can use Kirov
Airships to take out the Aircraft Carriers. Now move your tanks to the
southeast corner.
The fifth attack,
and final Chrono attack is a group of tanks. Your Rhino Heavies should be able
to handle this one easily.
Build your army:
You need 6 Kirovs. Then make a Naval Yard if you haven't already done so and
build Sea Scorpions(6), and five each of Typhoon Subs and Dreadnoughts. When
your ships are built, send one Kirov up the right edge of the map to the northeast
corner. Now move in carefully and find the Tech Airport. At this airport
you'll find Kirov Airships. Go ahead and take them with you and move them back
to your base.
Tip: You
can use Sea Scorpions to guard your Kirovs while they are over the sea in case
Allied Rocketeers try to attack them.
Now take your
Sea Scorpions and Subs and move west from the Naval Yard. There are about a
dozen Allied ships and two Naval Yards. It's important that you destroy the
Allied Navy. You need superiority of the seas to complete your mission. Move
along the coast and take out all Navy ships with your Subs. Use your Sea
Scorpions to protect your Subs. Once you have destroyed the Allied Navy its
time to go after the Allied land positions.
Pound the
beaches: Use your
Dreadnoughts to shell the beach. Take out everything you can see. Make sure
you take out the Patriot Missiles first and then the Tesla Reactors. While
your working on the Allied base, take your Kirovs to the southwest corner of
the map. Keep them away from land. If you fly them over the Patriot Missiles
in the area they will be destroyed. Now move your Navy to the southern tip of
the island and start taking out all Allied structures here. Start with Prism
Towers and Pillboxes that can hit your ships. Some of the shroud will cover
the Allied structures. If you force fire with your Dreadnoughts near the
shroud, the Patriot Missiles will fire at your Dreadnought missiles. When they
do, they are revealed for a few seconds. Have your Dreadnoughts target them
when you see them.
When most of
this area is destroyed, run your Kirovs up through this cove and move them
mainly north, but bearing slightly east. Once you see a high concentration of
walls, Pillboxes, and Prism Towers, move the Kirovs in on them. Keep your
Dreadnoughts targeting any Patriot Missiles the Kirovs may have uncovered.
Main Goal: You
should have between six and ten Kirovs for this final assault. The more the
merrier! Your after the
Chronsphere located in the center of all those walls and defensive structures.
There are some air defenses around the Chronoshphere, but not enough to take
out all your Kirovs. Move in and destroy it.
With the
Chronosphere destroyed the mission ends, no matter how many units the Allies
have left. The world is once again at peace.
You are
Victorious! Congratulations Comrade General
Buy
Westwood Games Here!
|