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Picture |
Map Information |
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Pier Pressure
(Game Bonus Map) is a 2-player map. Players start
out in the water with two ore nodes. More ore nodes
to expand to further inland, and two others in the
south east corner or the map. Lots of buildings to
garrison in this seaside community, and a few oil
derricks up for grabs. There is a pier located
between the two players. At the end of the pier is
the 'Game' building. Capture and hold this for a
nice money flow during the game.
Download Pier Pressure
HERE.
(7.4MB - .exe file) |
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Age of Wreckoning (Warhammer Bonus Map) is a 4-player map with a
unique symmetrical design. Each player starts off
with two ore nodes located behind their starting
position on the water. There are other ore nodes and
oil derricks located on the land (north, south,
east, and west points) and more ore nodes on the
water to expand to. There's not much room to build
on land, so most of your base will be on the water.
Navy plays a major role in this map. In the center
of the map is Veteran Academy. Capture this and all
your units start off as Veterans (experience level).
Of course, once captured, the trick will be to hold
this building, which won't be easy.
Download Age of Wreckoning
HERE.
(5.4MB - .exe file) |
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Black Tortoise
(Beta Tester Bonus Map)
is a 2-player map that is based on the fifth Allied
campaign mission. The starting areas are
asymmetrical. One player starts out high on a
floating fortress with one narrow entry way. The
other player stages an attack from the open seas.
The player on land has four ore nodes, a hospital,
and a garage. The player on the water starts with
six ore nodes, a dry dock, and two oil derricks. The
player on the sea has the income advantage, while
the player on land has a better position for
defending his territory.
Download Black Tortoise
HERE.
(4.7MB - .exe file) |
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Deep End (EA Store Bonus Map) is a 2-player map. Players are
separated by a bay of water. Both sea and air units
play a pivotal role in this map. Players start with
two ore nodes. Other ore nodes are located in the
south-eastern corner in the water, north-western
corner on land. A few oil derricks available, and
lots of buildings abound for garrisoning your
troops. The player in the north-east does have a
slight advantage as the starting ore nodes are
located inland and not near the water. The player in
the south-west will have to guard the starting ore
nodes as they sit on two docks that protrude into
the water.
Download Deep End
HERE.
(7.4MB - .exe file) |
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Dreadnought Alley (Gamestop Bonus Map) is a tropical 2-player
map. Players start with two ore nodes. The two
islands in the center of the map have more ore nodes
and oil derricks. Buildings scattered about to
garrison. Check out the Gamestop store located in
the upper north between the two player positions.
Download Dreadnought Alley
HERE.
(6.5MB - .exe file) |
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Neon Crisis (Preorder Bonus Map) is a 4-player map. Players start
with two ore nodes, and an oil derrick nearby. There
are plenty of buildings to garrison in this
industrial looking dockside map. Buildings scattered
about in the center as well. Two other ore nodes are
up for grabs in the south-east corner of the map.
Tech goodies available for capture.
Download Neon Crisis
HERE.
(5.4MB - .exe file) |
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Wrong Steppe (Best Buy Bonus Map) is a 2-player map. Players
start with two ore nodes, which are surrounded by
walls. There are plenty of buildings to garrison
nearby the base areas. Buildings scattered about in
the center as well. Two other ore nodes and oil
derricks are up for grabs in the north-east section
between the two player starting positions. Check out
the Best Buy store located in the upper north
between the two player positions.
Download Wrong Steppe
HERE.
(5.9MB - .exe file) |
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Please
note the five maps listed below are in a map pack. |
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Download all five maps below
HERE. (30.3MB - .exe file) |
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Turtle Village is a tropical 2-player map.
You'll start with two ore nodes on land in a highly
defensible area. There are only four narrow ways
into or out of your base, two shorelines and two
land routes. Within your protected half is a single
expansion node, and there are two more at sea if
you're brave enough to venture out. The center of
the map holds higher ground and 3 observation posts
to clear the fog of war on your enemy's base. On
either side of the island you'll find more garrisons
and an oil derrick. |
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Swimming Hazard is a 6-player map for 3 vs 3
battles. Between each of the players is an expansion
node and a garage or a hospital. The raised outer
rim of the map holds numerous observation posts and
ore nodes, but can only be accessed via a starting
base. The pool in the center of this map holds 6 oil
derricks and a destructible bridge. The outer rim
area of the map opens every player up to sneaky
tactics like engineers, terror drones, or commandos. |
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Loch
Mess
is a
5-player
Volcano map.
This
horseshoe-shaped
map
encourages
players to
attack to
the west
with it's
uneven
placement of
ore nodes
and tech
structures.
The eastern
two players
will see the
least
harassment
but have the
least amount
of money.
The far west
player
starts in a
highly
defensible
volcano
which has
four ore
nodes, four
derricks,
and only two
ways in. The
Eastern
players
should go
navy and
control the
central bay.
The central
players are
on a
protected
bluff, so
aircraft is
a good
option. The
far west
player in
the volcano
should focus
on staying
alive and
gaining an
economic
advantage.
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Last
Resort
is a
4-player
island map.
Each of the
four
starting
islands has
2 ore nodes
and a plenty
of tech
goodies,
including a
dry-dock,
hospital,
garage, and
two
observation
posts. No
derricks in
sight.
Midfield is
the valuable
Veteran's
Academy,
which will
make all
your units
spawn with a
chevron
dealing more
damage and
sporting
more health.
Amphibious,
air, and
naval
bombardment
units are
key to
mobility on
this map.
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Repair Bay is a unique 3-player map. Each
player starts with 2 ore nodes, and has 2 pairs of
expansion nodes near their starting area. At 6 easy
nodes per person, money won't be an object on this
map. The player to the west has a dry-dock that
heals naval units alongside easy water access. The
player in the north-east has a garage and a hospital
to heal tanks and infantry, as well as numerous
garrisonable structures. The southern player starts
high on a bluff with an airport to heal aircraft. |