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Allied Units |
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Allied Tech Tree:
Click on the picture to your left to see the tech
tree. Thanks to Existor371 for creating the allied
tech tree. |
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Peacekeeper:
This infantry unit comes with a shotgun as it's
primary weapon. Secondary weapon is a bulletproof shield
that allows them to get close to the enemy and use
their shotgun on them. |
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Attack Dog:
Best used for scouting missions and guard duty. It's
bark can stun nearby enemy infantry for a period of
time, then run up and bite them. Also sniffs out
enemy spies. |
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Javelin Soldier:
Used to fire rockets at both air and ground targets,
including buildings. |
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Engineer:
Used to capture and repair structures. Can also
travel on water. Place an engie in an IFV, and the
IFV becomes a repair vehicle. |
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Tanya:
Yes, she's back! A female super unit. Comes equipped
with pistols and C4 explosives. |
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Spy:
The Allied Spy can disguise itself as any infantry
unit. It can also infiltrate enemy buildings causing
a variety of effects depending on the building. Can
also swim on water. |
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Allied Armor |
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Riptide ACV:
An air-cushioned amphib transport vehicle armed with
heavy machine guns and anti-ship torpedoes when on
the water. |
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Infantry Fighting Vehicle:
A versatile vehicle that takes on the capabilities
of whatever infantry unit you place inside it. You
can see the different IFV varients
HERE. |
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Guardian Tank:
This is the main battle tank for the Allies, and
best used in groups of tanks when attacking the
enemy. |
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Athena Cannon:
This is an artillery unit that fires a laser from a satellite at
enemy units. Secondary ability is a defensive bubble that
protects it from attack for a brief period of time. |
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Mirage Tank:
This versatile tank can disguise itself as trees around it, and
comes with a high-powered laser cannon. |
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MCV:
This is a tracked Mobile Con Yard so you can expand your base of
operations. |
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Prospector:
This unit collects ore, but also doubles as an outpost (command
hub) when
deployed, helping for base expansion. |
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Allied Ships |
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Aircraft
Carrier:
This long range ship can deploy drones that cause much damage to
units at sea and on land as well. Also comes equipped with EMP
missile that stuns the enemy and helps the drones to destroy
their targets easier. |
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Assault
Destroyer:
This is an amphibious unit that doubles as a powerful naval
cruiser at sea, and a light tank on land. |
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Hydrofoil:
Good for use as a fast scout boat on the water. Comes with
anti-aircraft (rockets) capabilities, and can use the rockets for
air, sea or land based targets of opportunity. It can also
travel on land. |
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Dolphins:
Good for scouting and comes with a sonar beam effective against
ships and buildings on the water. Fast moving unit. |
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Allied Air |
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Vindicator:
This plane fires a missile that is effective against most any
target of opportunity. |
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Apollo Fighter:
This fast plane is designed for air to air combat and features a
vertical takeoff and landing. Use it to protect Century Bombers
and Cryo Copters from enemy planes. |
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Century Bomber:
This air unit can be used for attacks on base buildings. It is
the Allies heavy bomber. |
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Cryo Copter:
This air unit can flash-freeze enemies in a block of ice with
its 'cyro beam'. It can also shrink enemies with it's secondary
weapon. |
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Allied
Buildings |
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Construction
Yard:
You must
have this to construct other base buildings and base defenses.
For an additional cost, you can place some structures on the
water. |
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Power Plant:
This
building is used to power your other base buildings and base
defenses. |
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Ore Refinery:
This is
where your ore is processed. An ore miner gathers ore from the
ore fields and brings it back to the refinery. It's your primary
source of income. |
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Barracks:
This
building is used to train infantry units and possibly the German
Shepard. |
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War Factory:
This building is
used to churn out your vehicles such as Med tanks, etc. |
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Naval Yard:
This building is used to construct your naval units and
dolphins. |
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Airfield:
This building is used to construct your air units like the
Century Bomber. |
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Tech Center:
This building is needed to build the tier three super weapon and
tier three base defense weapon. |
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Allied Base |
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Fortress Wall:
Place around base or important buildings. Helps to keep out
enemy troops or slow down their assault. |
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Multigunner
Turret:
All purpose base defense system whose weapon changes if an
infantry unit is ordered inside. |
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Spectrum Tower:
High tech base defense system that uses a supercharged beam of
light on enemy ground forces. |
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Chronosphere:
Gives the ability to mass-transport (teleport) units across the battlefield.
Needs a lot of power to operate. |