Red Alert 3 Allied Units & Buildings

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Allied Units

Allied Tech Tree: Click on the picture to your left to see the tech tree. Thanks to Existor371 for creating the allied tech tree.

Peacekeeper: This infantry unit comes with a shotgun as it's primary weapon. Secondary weapon is a bulletproof shield that allows them to get close to the enemy and use their shotgun on them.

Attack Dog: Best used for scouting missions and guard duty. It's bark can stun nearby enemy infantry for a period of time, then run up and bite them. Also sniffs out enemy spies.

Javelin Soldier: Used to fire rockets at both air and ground targets, including buildings.

Engineer: Used to capture and repair structures. Can also travel on water. Place an engie in an IFV, and the IFV becomes a repair vehicle.

Tanya: Yes, she's back! A female super unit. Comes equipped with pistols and C4 explosives.

Spy: The Allied Spy can disguise itself as any infantry unit. It can also infiltrate enemy buildings causing a variety of effects depending on the building. Can also swim on water.

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Allied Armor

Riptide ACV: An air-cushioned amphib transport vehicle armed with heavy machine guns and anti-ship torpedoes when on the water.

Infantry Fighting Vehicle: A versatile vehicle that takes on the capabilities of whatever infantry unit you place inside it. You can see the different IFV varients HERE.

Guardian Tank: This is the main battle tank for the Allies, and best used in groups of tanks when attacking the enemy.

Athena Cannon: This is an artillery unit that fires a laser from a satellite at enemy units. Secondary ability is a defensive bubble that protects it from attack for a brief period of time.

Mirage Tank: This versatile tank can disguise itself as trees around it, and comes with a high-powered laser cannon.

MCV: This is a tracked Mobile Con Yard so you can expand your base of operations.

Prospector: This unit collects ore, but also doubles as an outpost (command hub) when deployed, helping for base expansion.

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Allied Ships

Aircraft Carrier: This long range ship can deploy drones that cause much damage to units at sea and on land as well. Also comes equipped with EMP missile that stuns the enemy and helps the drones to destroy their targets easier.

Assault Destroyer: This is an amphibious unit that doubles as a powerful naval cruiser at sea, and a light tank on land.

Hydrofoil: Good for use as a fast scout boat on the water. Comes with anti-aircraft (rockets) capabilities, and can use the rockets for air, sea or land based targets of opportunity. It can also travel on land.

Dolphins: Good for scouting and comes with a sonar beam effective against ships and buildings on the water. Fast moving unit.

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Allied Air

Vindicator: This plane fires a missile that is effective against most any target of opportunity.

Apollo Fighter: This fast plane is designed for air to air combat and features a vertical takeoff and landing. Use it to protect Century Bombers and Cryo Copters from enemy planes.

Century Bomber: This air unit can be used for attacks on base buildings. It is the Allies heavy bomber.

Cryo Copter: This air unit can flash-freeze enemies in a block of ice with its 'cyro beam'. It can also shrink enemies with it's secondary weapon.

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Allied Buildings

Construction Yard: You must have this to construct other base buildings and base defenses. For an additional cost, you can place some structures on the water.

Power Plant: This building is used to power your other base buildings and base defenses.

Ore Refinery: This is where your ore is processed. An ore miner gathers ore from the ore fields and brings it back to the refinery. It's your primary source of income.

Barracks: This building is used to train infantry units and possibly the German Shepard.

War Factory:  This building is used to churn out your vehicles such as Med tanks, etc.

Naval Yard: This building is used to construct your naval units and dolphins.

Airfield: This building is used to construct your air units like the Century Bomber.

Tech Center: This building is needed to build the tier three super weapon and tier three base defense weapon.

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Allied Base

Fortress Wall: Place around base or important buildings. Helps to keep out enemy troops or slow down their assault.

Multigunner Turret: All purpose base defense system whose weapon changes if an infantry unit is ordered inside.

Spectrum Tower: High tech base defense system that uses a supercharged beam of light on enemy ground forces.

Chronosphere: Gives the ability to mass-transport (teleport) units across the battlefield. Needs a lot of power to operate.

 

 

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