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Tutorial #1 - Building
Cliffs In Final Alert2
How to build
cliffs...written by
Lion & RVMECH
| Introduction:
Building cliffs,
although at first glance looks rather intimidating, is really very
easy once you learn the basics of constructing them. Cliffs are a
great way to make your maps much more interesting for the player.
Flat maps with no changes in elevation, etc. get boring in a short
time. In this section we'll build a simple cliff. Once you learn
the steps as outlined below, you can apply them towards any size
and configuration of cliffs. Don't be afraid to make mistakes. If
you're a beginner, you will make mistakes. The trick is to learn
from those mistakes and go on learning. Eventually you'll get the
hang of it and become a master cliff builder in no time! Enjoy the
Cliff Tutorial...
Getting
Started: In
Final Alert there are two option you have to construct your
cliffs. You can choose to place each cliff tile one at a time. For
more advanced cliff building this is the preferred method if
perfection is what your after. To use that method of cliff
building, you select the "Cliff
Set" in
the Terrain/Ground menu. Click on the picture to your right
and see where that is located. Then you simply select one of 40
individual cliff tiles and begin placing them. It's a good idea to
have in your mind the shape of the cliff you'd like to make.
Before I begin to make a map, I like to first draw it on paper so
I have a guide to go by. Saves a lot of time.
The second way to
build your cliffs, and a much faster way if your building a big
cliff or want to include lots of cliffs in your map, is to use the
paint cliff
feature that allows you to simply click and drag your cliffs. For
the remainder of this tutorial we will be using the simple "Paint
Cliff"
feature. It's the easiest to use if your new at making maps. You
can of course combine both methods of building cliffs, and will
need to if your going to make very detailed maps. But let's learn
to build our first complete cliff plateau, then you can experiment
on your own. That's when the fun really starts! |
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Quick
n Easy Steps To Making Your First Complete Cliff Plateau: |
First,
choose a location on your map where you'd like to build your
cliff. On your top menu bar, look in the Map Tools menu and
select "Paint Cliff Front"
to get started. You'll also find short-cut buttons (Green
icons to your left in the top menu) for the Paint Cliff
Tools if you don't want to open up the Map Tools menu. The
pic on your left will show you where teh Map Tools menu is
located. Now all you have to do is left click (hold button)
n drag to make the first part of the front of your cliff. Go ahead
and make it about 12-14 tile (squares) long. We want to keep it
small and manageable until you get the hang of it. Then you can go
for the big ones! |
The
picture here details the four easy steps to forming your cliffs
that will eventually become the cliff walls of our cliff plateau.
Basically your connecting four corners, sort of like connect the
dots game. Look at the picture and you'll see how easy this is to
do. Using the "Paint
Cliff Front"
in the Map Tools menu, you go from point "A"
(starting point) hold left mouse button, click and drag your cliff
to point "B", then release your left mouse button. And
like magic, you have the first section drawn! Now use the same
"Paint Front Cliff" tool to connect point "B"
to point "C". To do the remaining two sides you will be
using the "Paint
Back Cliff"
tool. It's also located in the Map Tools menu. You start at
point "A", then simply click n drag to point
"D". Finally, make the last cliff wall by connecting
point "D" to point "C" using the same tool.
That completes our four walls. |
Now
you must level the ground inside your cliff walls so the ground is
the same height as your cliffs. When you do that, the white
squares will disappear. Red Alert2 maps are in 3-D. That's why you
see the white squares. First look in your Map Tools menu
and select the "Auto Level Ground
Height". This will level the top few squares all along
the inside edge of your cliff walls. When you view this after
using the Auto Level feature, you will see things taking shape.
What you have left is a big hole that needs to be filled with
ground. Remember, RA2 maps are in 3-D. Ok, you still have a little
more to do before everything is complete. |
Now
you'll need to use the "Flatten
Ground tool"
to get the entire inside area the same height as your cliff walls.
The picture to your left is self explanatory. Again, we'll be
using the simply click n drag method we used to paint the cliff
walls to level everything out. One thing I do want to point out is
this: When you are leveling the ground, you will be starting from
one side of the cliff wall, then working your way to the other
side in a straight line pattern as indicated in the picture. DO
NOT go past the cliffs when you click n drag. If you do, you will
raise the ground height outside your cliff walls. We don't want
that. If by chance you should make a mistake, simply select edit
in the top menu bar, then choose undo and start again. When I'm
working near the edges of cliffs, I use the 1x1 brush/tile size.
You can select from various sizes to work with in the "Brush
Size menu" located at the top right of your editor. If you
have made a really big cliff, and after you have leveled the
ground near the edges of your cliff walls, you can change the size
of your brush to a larger size and perform the leveling much
faster. Just experiment with different size brushes and you'll
find what works best for you. |
The
picture to your left shows an example of what the top of your
cliff plateau should look like when complete. If you still see any
white squares on top, then you will have to select the "Flatten
Ground tool"
again and correct it. Now your finished with making the cliffs. If
you want your units to have access to the top of the cliff
plateau, you will need to include a way for them to get there. The
next steps will show you how. If you do not want to give units
access, then just leave it the way it is. I sometimes do that and
place an Oil Derrick or Tech Airport on top. Makes the game
interesting. Helicopters still have access. And the Allies can use
the Chronosphere to transport units to the top. |
In
order for all units to have access to the cliff plateau, you'll
need to place a ramp in your cliff wall. This is very easy to do,
and the picture to your left shows you how. The pieces you need to
make your slope are located in the "Terrain/Ground"
menu. The pic shows you right where to find it. The ramp is made
up of two pieces that should fit perfectly together. The pic shows
the left half of your ramp and what it looks like before and after
placement of this piece. |
Now
you will need to place the second half of your ramp, which in this
case is the right half. The picture to your left shows what the
right half of the ramp looks like, and what your completed ramp
should look like. If it doesn't look like the one in the picture,
then it's wrong. Use the undo feature in the Edit menu and start
over. You can undo up to six turns, but one time I was able to
undo eight turns. I didn't question why either. It would be nice
if it had unlimited undo though. When I first started making maps,
the undo feature really came in handy. |
Now
that you have completed your very first cliff project, you can add
all the trimmings to make it look more interesting. The picture to
your left is just an example of things you could place on top of
your plateau. In this example I used the Tech Oil Derrick, which
can be found under building/other in the left menu, and I topped
it off with some trees and rough cut grass. Just remember not to
overdo it with trees, etc, so there is room for units. |
| Final
thoughts:
This cliff tutorial only touched on the basics. But there is much
more you can do with cliffs. You can add waterfalls to them, or
use the cliff/water pieces and create high cliffs overlooking the
ocean or inlet. You can even stack cliff plateaus on top of one
another. Start with a big cliff plateau, then add another smaller
one on top of that. Now you have your map in three levels
(height). Just remember to level your first cliff plateau before
you place the second one. Regardless of what you do, the best way
to learn is by trial and error. You know the old story, practice
makes perfect. In this case, that's a fact. I hope this tutorial
on making cliffs has been helpful to you. I had a lot of fun
making the tutorial. If you have any questions on cliffs, please
email me here and I'll do
my best to help you out.. |
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