FA2 map editor scripts added August 5, 2002!
has released 22 new scripts for that can aid you in your map making. For
complete details and the download, HEAD
to RADEN's Final Alert2 Map Tutorials Section. This section will provide
you with a variety of tutorials to help you develop your map making skills
using the Final Alert2 Mission/Map Editor, created by Matze of Final
Alert. Westwood Studios purchased the rights to the map editor. You can download the Final Alert2 Map Editor from
Also want to note that most of the pictures for these tutorials were taken
using the original Final Alert, but they basically work with the new Final
Alert2. The documentation is correct and should have no problems when
using them for the new Final Alert2 Map Editor.
New tutorials are
added about once a month now, and will continue to be added until this section of RADEN
is filled with everything you need to make your map the best it can be!
The majority of the tutorials include
pictures along with detailed instructions. If there are any tutorials you would
like to see added to this section, please email the webmaster here.
Special thanks to RADEN's in house map makers RVMECH
for their contributions to these tutorials. If
you have any questions concerning map making, please consult them...Thank
you in advance for using another service brought to you by RADEN, your
total source for Red Alert2!
to use the Final Alert2 Map Editor is not hard, but I will tell you up
front that in order to hone your skills and become a better than average map maker, you
will have to put some time into the proper use and techniques required. If
it's just your intention to make a basic no frills flat map, then you can
learn to do that in a few hours. Making more detailed maps using cliffs,
waterfalls, bridges, etc. will require a bit more time. The
average person should be able to include just about anything in their maps
within a few days, if your willing to take the time to learn how to do
maps is not only fun, but also very rewarding. You get a great sense of
accomplishment when you make your very first map, and it actually works!
Map making using the Final Alert2 Map Editor can be described as an art
form. Your creating something that you envision in your mind. The trick is
to get that into your map. The map tutorials in this section should help
you attain whatever your goal is.
Common Mistakes & Pitfalls to Avoid:
a few common mistakes usually made by beginners using Final Alert. If you
want to make a map that is both enjoyable to play and looks good, you must
avoid these errors while making your map. There is a tutorial section with
screenshots showing what common errors will look like on your map. You'll
find link in the left menu, or you can click here to access it now.
errors: These types of errors are the most common found in maps
made by beginners. They are usually the result of improper
placement and leveling of cliffs, unfinished water and grass tiles,
near blue and
red borders: You must avoid placing buildings near
the blue and red borders that surround your map in the work area. Keep
them back about a tile or two if you plan on using them so troops can
garrison inside the buildings. Same goes for tech buildings, ore/gems,
etc.. If you place them between the red and blue border that surrounds
your map work area, your troops/units will not have access to them. I
call this the dead zone. This does not apply to everything however.
Things like water, cliffs, grass, etc. can be run to the edge of your
map work area (Red Line). In fact, it should be so your map looks
finished and is free of tiling errors when using terrain
This is important. Generally speaking, try to keep your map in a manageable
size. Don't make a map larger than 150x150 or it will take forever to
load. Bigger is not always better. If your a beginner, start with one
about 90x60, or even smaller. This size will handle up to four
players. Then as you learn you can increase the size of your maps. But
not too big =)
maps: Go easy
on the placement of ore/gems and oil derricks. Remember, you want the
game to end sometime, right? Too much of a good thing is bad.
you have completed your map, you will need to save it in order to play
it. You have the option of saving it in either .MPR for Red
Alert2 maps, or .YRM for Yuri's Revenge multiplayer maps. Those new to Final Alert2
are often confused as to what format they should save their map. If
you've included anything that is in the Yuri's Revenge game, then
common sense tells you it must be saved as .YRM.
Repair Huts: Unless
you specifically intended a bridge to be destroyed with no option of
repairs ( and some do this on purpose), make sure you place Bridge
Repair Huts at each end of your bridge(s). Without them you cannot
repair damaged bridges during the game. I have seen numerous maps with
no repair huts at the bridges, and quite often, its the only way into
the enemy's base. The game would get boring really quick if this were
the case. This is one of the most overlooked steps for a novice map
maker when it comes to building bridges.
player or Multiplayer maps?:
When you choose to create a new map from scratch, your given the
choice of making a single or multiplayer map. If your a beginner, make
your first couple maps multiplayer during your learning process. Once
you have honed your map making skills, you can go on to creating
single player missions if that is your desire.
Don't forget to set player starting points. You can choose up to eight
players numbered 0-7 if your making a multiplayer map. Your
first player (1) is actually the number (0). As an example, if your
making a 2-4 player map, then you must select four waypoint locations
where you want the players to start out in the game. You must start
with player 0 first, then 1, 2, and 3. Do not skip a player. In
other words, if you have player 3 set as a starting point, then you
must also use player 2. You cannot skip to player 6 or 7, etc. You can
select the players or delete players. You'll find this option in the
left menu under player locations.
Email RADEN's in house map