Red Alert2 Walkthrus

Allies

Mission 11: Fallout, Florida Keys

Objectives: Build a Chronosphere, neutralize the Soviet Nuclear threat in Cuba.

This mission is one of the hardest you'll encounter. You're going to be kept real busy for awhile in the beginning of the mission. You start with a base already built, but you'll need some more things. First build a War Factory and a Patriot Missile. Then build three each of the Aegis Cruiser and the Destroyer. You will also encounter a new Soviet unit in this mission, the Soviet Giant Squid. You can use your Dolphins (yes flipper is here) to get the Giant Squids off your ships. Your Destroyers will then kill the Squid. Once this is taken care of, look back to your base again.

Send eight of your GIs south across the bridge and deploy them southwest of the Refinery here. You can also send four GIs east and have them garrison one of the hotels on the beach. Now build two SEALS and a dozen or so GIs. Send the SEALS south to the beach. Also send some GIs north and have then garrison one of the structures on the island in the northwest corner of the map.

Near your Air Force Command, place the Patriot you built to the south. Build another one and place it here as well. The soviets will be attacking soon. Your units will be kept busy fighting them off. But the troops you should have garrisoned in the buildings will take care of the attack. The Soviets will also move in near your Naval Yard. Watch out for the Squids. Have your Destroyers target them before firing on the Typhoon Subs. Soon after all that action, a group of Soviet Dreadnoughts is down south and starts pounding your base. Remember the SEALS you should have down there? Now take them out for a swim and destroy the Dreadnoughts! Just get them back on land quickly so they are not devoured by any Squids in the area. 

Now it's time to start building an army. Crank out Grizzlies and IFVs for awhile. You'll also need a Battle Lab, more power plants, a Spy Satellite Uplink, and a Chronosphere. 

ATTENTION: When you build and place your Chronosphere, you will be alerted to the presence of Soviet missiles in Cuba. You now have 19 minutes to shut down the missiles or their power before the missiles launch. One thing is in your favor though, the Chronosphere charges up in half the time it takes the Nuke Missile Silos. 

Ok...lets create a group of units. You will need a few Prism Tanks,  a few Grizzlies, and several IFVs. Put Spies in your IFVs. When your Chrono comes online, Chrono them to the southwest corner of the map, near the first Soviet Nuclear Reactor. Once you arrive, have one of your Spies go into the Reactor. This shuts down the power for a minute, so act fast here. Have your Grizzlies and IFVs destroy the Reactor. Keep your Prism tanks back. Now this is a low blow to the Soviets, but it doesn't completely take out all their power.

You must take your Prism Tanks east and have them shoot the fuel barrels behind the walls. This will take out all of the Soviet Tesla Reactors in the area. Now have another Spy run into one of the Nuke Silos. This will reset the timer and buy you some more time.

The Soviets will keep building Tesla Reactors to replace those destroyed. Just keep using the Cronosphere to send more units to knock out Soviet power and keep sending along Spies to reset the timer. 

Use your Navy: The trick to shutting down the Soviets for good is to use your Navy. Start building ships. Destroyers and Aircraft Carriers are the preference here. Once you have your Navy group ready to go, head south and slowly inch your way in. When your within range, have your Carriers take out the Soviet Naval Yard in the west while your Destroyers and Dolphins stand guard. After the naval yard is destroyed, turn your Aircraft Carriers loose on the second Nuclear Reactor here. If you destroy this, the power goes down for good.

Your ships can hit the missile silos from the water too. Also use your Harrier Jets to pound away at the Missile Silos. You can also Chrono over Prism Tanks to help in this attack. Just concentrate on destroying the three Missile Silos, nothing more. Once they are destroyed, take out the Construction Yard. Once that is destroyed, the Soviets can no longer replace the Silos. 

The mission ends. You have won.

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